Mini Game V
For our last mini game we were given no restrictions or set mechanics that we had to incorporate into it. We had the freedom to crate our own game. We were also given then option to choose our groups for this game. The partners that I chose to work with were
- Matt Murchinson
- Maddi McDougall
- Connor Gillihuy
Process
We started off by meeting up and clarifying that we were in a group together. We then got right down to it and started mind mapping and writing out ideas for the game that we wanted to create. Our thoughts were really scattered since we had the freedom of creating our own min game with no restrictions. So after a good half hour we finally came to an agreement due to the absurdness and fun that we thought would come of the game. The game that we decided on was a chicken shoot'em up game. We also decided on that the chicken should be protecting something so that the player felt a sense of objective. We decided that the chicken would be defending it coup from rabid raccoons. We loved this idea the moment we started talking about it. Ideas started to flow and our game became more clear.
Our second meeting consisted of dividing the roles up and what everyone was doing. So we divided the roles which consisted of myself and Maddi were the lead programmers of the group. Connor and Matt were given the role of artists.from there we then created a trello board so that we had some organization of what needed to be done for the game because I believe in organization and we had some very big scopes for our game that I thought needed to be organized.
We had a quick third meeting that consisted of us making sure that we knew what we were doing and when we should have it done by so that we were not bogged down with implementing and the last minute.
The last meeting consisted of us working on the game and implementing everything. This was a much longer meeting since there were some issues implementing and making sure everything worked all together. But everything came together and we made a kick ass game.
Postmortem
Our game turned out really good due to our awesome group. They were amazing! They put everything they had into this last project even though they were dead ass tired. Yet this some of the best work I've seen all year. I would definitely work with this group again.
The game that we created turned out great. I loved the animations that Maddi and Matt did. They really sewed together the whole project. I also like the concept and how much more we can exand of the game. For example we can add more players, different enemies, weapon choice, more levels, etc.
A few changes that I would like for our game would be a animated title screen. We were not able to get to that due lack of time and energy. As well as rather than using the keyboard and mouse i would prefer to have the button layout for the game mapped to the xbox 360 controller for a better game feel.